Cleaning Out The Bank
Well, it’s time to head off into Northrend now, and much like the previous expansion this means a lot of gear just got sorely out dated. This means I have a lot of bank space that could be put to better use, including some vanity pets that got lost there months ago and never go uploaded into the new portable stable. I hope they didn’t need food. I’m sort of bad with plants and animals.
A quick note about the gear differences. When they released BC, they drastically changed the way that they itemized things. The biggest change is that stamina was suddenly a lot cheaper to budget into an item, meaning items had a lot more stamina for their level, maybe 50%.
The next thing is that the released random greens and blues that people would actually use. If you look back at the old Dungeon Set 1 you’ll see gear that was mostly just a collection of the five basic attributes, with maybe a bit more than other gear. The philosophy back then looked to be that adding more types of stats to an item made it better, so your tier gear could have Str, Agility and Stamina (yay?). In BC we see a lot of strong and focused gear with the stats you actually care about, like spell damage or crit rating, making them a lot stronger than equivalent gear from before.
The last thing they did was increase the item levels by a lot. Item levels determine how much total stats the gear can have. It could be dumped all into one stat, making it really high, or spread out among many. BC gear had more to spread around, meaning stats were higher on average.
Wrath of the Lich King is a little different. There isn’t a huge shift like the stamina change or a difference in itemization philosophy, and there is a fairly moderate boost in item level. What will really change things is the rating system.
The rating system was implemented so that a lvl 40 item with 2% crit wouldn’t be better than a lvl 60 item with 1%. Percentages scale with gear and level, while static bonuses like attack power do not. To make percentages scale they changed all percentages to a rating system, which causes a given amount of crit rating to actually give you less crit as you level up, making you replace it and making the higher-level gear better.
Level 60-70 sees the ratings go up by about 50%, meaning that at level 70 the ratings are only worth about two thirds what they are at 60. Not so bad. 2% crit at 80 becomes 1.3% crit at 70, which is still more than 1% on lvl 70 items.
Level 70-80 sees the ratings go up by over 100%, more than double. This means that your item that gives you 2% crit now will only give you 1% crit at 80.
This makes it very hard to hold onto level 70 gear going through Northrend. Every level you will see your rating-based stats drop, making it a constant battle to keep them where they were. Granted, you will be gaining a lot more in the static stats such as stamina, attack power, and spell power, so your over-all damage will go up, but it might be a little disheartening to watch all that old gear get worse and worse.
What does this mean for me? I’ve vendored basically all the gear I won’t be using to level up. It just won’t be good enough past 75 to be worth keeping in my bank. I also vendored all but the core of my DPS and tanking sets. All that pally healing gear that I had gotten because no one wanted it and we had no disenchanter is now contributing to the size of my wallet instead.
Oh yeah, and you probably don’t need to hold on to two stacks of Bottled Nethergon Energy.
What I see is mostly my experience with recent raids. I was protection up until two weeks ago, when I tried ret after hearing so many good things. My previous experiences with it were very lack-luster, but I thought I’d give it a shot.



